DEAD SPACE : 3
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OVERVIEW :-
Without going into too much detail about the climactic events that capped off Dead Space 3, Awakened sees Isaac Clarke and John Carver waking up a bit worse for the wear. The pair of survivors aren't sure whether they're alive or dead at the beginning of this new chapter. All they know is that they've been stranded on the frozen surface of Tau Volantis and need to come up with a plan for what to do next. But it isn't long before they think of one: find a shuttle to get from this planet to the derelict Terra Nova, and then repair that ravaged spacecraft in order to make it back to Earth.
It's a new goal, but a familiar journey. For the most part, these reluctant partners are doing the exact same things against the exact same enemies in the exact same locations. You blast away at necromorphs on Tau Volantis, climb some ice walls, blast away at necromorphs in zero-gravity sequences, scavenge weapon parts, and blast away at necromorphs on the Terra Nova. It's disappointing just how rehashed all of these situations and locations feel. A new collection of weapon attachments to discover or a few more crazy species of necromorphs would have freshened things up a bit, but those additions are sorely lacking.
Awakened does stand apart from the Dead Space 3 campaign in one regard: it places a much more pronounced focus on Isaac and John's descent into madness. The two men have gone from dipping their toes in the effects of insanity to swimming in the deep end. Throughout the story, they experience sudden, twisted visions, and the frayed nerves that result from these mental breakdowns proceed to drive a wedge between the two partners. That focus on dementia is a neat narrative effect at first, but these twisted visions are about as subtle as a tap-dancing rhinoceros and ultimately feel more jarring than creepy. In the end, the story just sputters about for the two hours it takes to complete this DLC before abruptly ending with another cliff-hanger.

The leader of this cult does stick around, however, haunting you at random intervals as well as serving as Awakened's only real boss fight toward the end of the story. Running into him adds some fresh terror to the adventure, largely because he's so creepy to gaze upon. After a while you finally face him in a climactic confrontation, but it's a clumsy boss fight that spams you with too many enemies to really appreciate the impact of the moment. That's especially unfortunate because the area where this boss fight takes place is both a visual treat and one of the few new environments in the DLC, but you're too busy fending off relentless waves of minions to really soak it up.
